| swr06/Minecraft |
87 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
mit |
C++ |
| A Tiny Minecraft clone made with C++ and OpenGL. |
| SuperCoder7979/simplexterrain |
49 |
|
0 |
0 |
almost 5 years ago |
0 |
|
17 |
lgpl-3.0 |
Java |
| A Fabric mod to generate new and more interesting terrain! |
| jeromeetienne/threex.terrain |
41 |
|
0 |
0 |
almost 8 years ago |
0 |
February 22, 2021 |
2 |
mit |
JavaScript |
| three.js extension to generate perlin terrain |
| Inconcessus/OTMapGen |
27 |
|
0 |
0 |
almost 5 years ago |
0 |
|
4 |
mit |
JavaScript |
| Uses random noise to generate realistic OTBM terrain with auto-bordering. |
| jaredloomis/Haskell-OpenGL |
20 |
|
0 |
0 |
over 11 years ago |
0 |
|
0 |
|
Haskell |
| A strongly-typed, functional rendering/game engine |
| banthar/mine3d |
16 |
|
0 |
0 |
over 14 years ago |
0 |
|
0 |
|
C |
| yet another Minecraft clone |
| benwasser/ProceduralTerrain.js |
12 |
|
0 |
0 |
over 11 years ago |
0 |
|
1 |
cc0-1.0 |
JavaScript |
| A module for generating 2D procedurally-generated terrain and height maps using Simplex noise |
| maxogden/voxel-simplex-terrain |
10 |
|
1 |
2 |
over 13 years ago |
3 |
January 10, 2013 |
0 |
|
JavaScript |
| generate voxel terrain using simplex noise |
| tmhglnd/wave-terrain-synthesis |
9 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
lgpl-3.0 |
Max |
| A package of abstractions for polar, cartesian wavetable lookup and terrain wavetable generation |
| z3nth10n/Infinite-Terrain |
5 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
mit |
C# |
| Infinite Terrain system continued here (https://forum.unity.com/threads/infinite-terrain-free-project-source.68807/) |