| EmbarkStudios/physx-rs |
580 |
|
1 |
4 |
over 2 years ago |
38 |
October 11, 2023 |
23 |
apache-2.0 |
Rust |
| 🎳 Rust binding for NVIDIA PhysX 🦀 |
| stilldesign/PhysX.Net |
198 |
|
0 |
0 |
over 2 years ago |
14 |
November 27, 2023 |
6 |
mit |
C++ |
| A .NET wrapper for NVIDIA PhysX 4.1.2 written using C++/CLI. |
| GiggleLiu/marburg |
70 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
mit |
Jupyter Notebook |
| physics meets neural networks |
| betajaen/nxogre |
54 |
|
0 |
0 |
over 11 years ago |
0 |
|
0 |
mit |
C++ |
| NxOgre is a physics connector library between the NVIDIA PhysX physics library and Ogre or any other 2D/3D rendering system. |
| xarray/osgPhysX |
26 |
|
0 |
0 |
over 4 years ago |
0 |
|
2 |
lgpl-3.0 |
C++ |
| Integraion of OpenSceneGraph and NVIDIA PhysX (3.3 or later) |
| voxcraft/voxcraft-sim |
22 |
|
0 |
0 |
over 4 years ago |
0 |
|
4 |
cc0-1.0 |
C++ |
| a GPU-accelerated voxel-based physics engine |
| neo-fetch/nvidia-modulus-airfoil-optimisation |
20 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
gpl-3.0 |
Python |
| Using NVIDIA modulus for airfoil optimizations at different angles. |
| gam0022/redflash |
13 |
|
0 |
0 |
over 6 years ago |
0 |
|
6 |
|
C |
| Redflash is a physics-based GPU renderer based on Path Tracing implemented in NVIDIA® OptiX 6.0, which can consistently draw scenes with mixed Polygons and Raymarching |
| Alan-FGR/SharpPhysX |
9 |
|
0 |
0 |
almost 7 years ago |
0 |
|
0 |
mit |
C# |
| Modern C# bindings for NVIDIA PhysX SDK 4 |
| faha223/PhysicsEngine |
6 |
|
0 |
0 |
over 11 years ago |
0 |
|
0 |
|
C++ |
| An Object-Oriented Physics Engine that abstracts the PhysX (and maybe eventually Havok) API |