| chenjd/Unity-Miscellaneous-Shaders |
373 |
|
0 |
0 |
about 6 years ago |
0 |
|
1 |
mit |
ShaderLab |
| Miscellaneous Shaders in Unity, WIP(maybe?) |
| chenjd/Realistic-Real-Time-Grass-Rendering-With-Unity |
327 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C# |
| Realistic Real Time Grass Rendering With Unity. Using the Geometry Shader to generate millions of grass on GPU. ref:Edward Lee |
| georust/geozero |
278 |
|
0 |
13 |
about 2 years ago |
31 |
August 28, 2023 |
29 |
apache-2.0 |
Rust |
| Zero-Copy reading and writing of geospatial data. |
| owensgroup/RXMesh |
188 |
|
0 |
0 |
about 2 years ago |
0 |
|
3 |
bsd-2-clause |
C++ |
| RXMesh: A GPU Mesh Data Structure - SIGGRAPH 2021 |
| sandialabs/omega_h |
105 |
|
0 |
0 |
over 2 years ago |
0 |
|
40 |
other |
C++ |
| Simplex mesh adaptivity for HPC |
| brianxu/GPUPicker |
60 |
|
0 |
0 |
almost 8 years ago |
0 |
|
3 |
mit |
JavaScript |
| a GPU based picking class for ThreeJS lib |
| mdaiter/openMVG |
29 |
|
0 |
0 |
about 9 years ago |
0 |
|
4 |
other |
C++ |
| openMVG with a LATCH descriptor, an ORB descriptor, DEEP descriptors from the cvpr15compare repo, PNNet/Torch loader and a GPU-based L2 matcher integrated |
| SergeyMakeev/Quaternions-Revisited |
26 |
|
0 |
0 |
almost 11 years ago |
0 |
|
0 |
|
C++ |
| Sample code for a 'Quaternions revisited' article from GPU Pro 5 |
| ToyoshiMorioka/PixelStorm |
22 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
mit |
|
| cg3hci/py3DViewer |
22 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
mit |
Python |
| A python library for fast prototyping in geometry processing. |