| Unity-Technologies/MeshSyncDCCPlugins |
411 |
|
0 |
0 |
almost 3 years ago |
0 |
|
13 |
other |
C++ |
| DCC plugins for MeshSync in Unity. Supported tools: Maya, Maya LT, 3ds Max, Motion Builder, Modo, Blender, Metasequoia |
| WebberHuang/DeformationLearningSolver |
126 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
bsd-3-clause |
Python |
| chand81/Deformation-Transfer |
71 |
|
0 |
0 |
over 11 years ago |
0 |
|
1 |
mit |
C++ |
| Transfer deformations from source mesh to target mesh, keeping the identity of target intact. |
| dalton-omens/SSDR |
64 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
mit |
Python |
| Implementation of Le and Deng's paper "Smooth Skinning Decomposition with Rigid Bones" in Maya |
| ross-g/io_pdx_mesh |
61 |
|
0 |
0 |
almost 3 years ago |
0 |
|
10 |
gpl-3.0 |
Python |
| Import/Export files for the Clausewitz game engine |
| taikomatsu/SeExprMeshMaya |
58 |
|
0 |
0 |
about 13 years ago |
0 |
|
2 |
mit |
OCaml |
| Polygon deformer node plugin for Maya that using Disney's SeExpr |
| assumptionsoup/guppy_animation_tools |
44 |
|
0 |
0 |
over 4 years ago |
0 |
|
4 |
|
Python |
| Guppy Animation Tools is a collection of tools to help with animation production in Maya. |
| ezequielmastrasso/EZLookdevTools |
43 |
|
0 |
0 |
about 4 years ago |
0 |
|
46 |
mit |
Mathematica |
| A plugin base toolset for surfacing and look dev, based on my own tools, for maya, katana, painter, mari, renderman, and nuke |
| Jam3/maya-json-export |
40 |
|
0 |
0 |
about 10 years ago |
0 |
|
1 |
mit |
JavaScript |
| a generic Maya to JSON exporter for triangle meshes |
| Toolchefs/harmonicDeformer |
37 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
|
C++ |
| Harmonic Deformer for Autodesk Maya |