| DLR-RM/BlenderProc |
2,402 |
|
0 |
0 |
about 2 years ago |
15 |
December 06, 2023 |
60 |
gpl-3.0 |
Python |
| A procedural Blender pipeline for photorealistic training image generation |
| googlevr/seurat |
803 |
|
0 |
0 |
almost 8 years ago |
0 |
|
28 |
apache-2.0 |
C++ |
| Seurat is a scene simplification technology designed to process very complex 3D scenes into a representation that renders efficiently on mobile 6DoF VR systems. |
| Looooong/Unity-SRP-VXGI |
568 |
|
0 |
0 |
over 3 years ago |
0 |
|
10 |
mit |
C# |
| Voxel-based Global Illumination using Unity Scriptable Render Pipeline |
| southpeak/Minya |
311 |
|
0 |
0 |
over 9 years ago |
0 |
|
2 |
mit |
Objective-C |
| A simple basic hierarchy for iOS development with Objective-C. It is based on MVCS and KVO. |
| AnimalLogic/AL_USDMaya |
246 |
|
0 |
0 |
over 6 years ago |
0 |
|
38 |
other |
C++ |
| This repo is no longer updated. Please see https://github.com/Autodesk/maya-usd |
| nvpro-pipeline/pipeline |
180 |
|
0 |
0 |
almost 5 years ago |
0 |
|
1 |
other |
C++ |
| nvpro-pipeline is a research rendering pipeline |
| CallMeZhou/Puresoft3D |
172 |
|
0 |
0 |
over 4 years ago |
0 |
|
5 |
|
C++ |
| Software programmable graphics pipeline (scanline rasterzation based 3D renderer) |
| fnzhan/Real-time-Scene-Text-Detection-and-Recognition-System |
87 |
|
0 |
0 |
over 4 years ago |
0 |
|
3 |
|
C++ |
| End-to-end pipeline for real-time scene text detection and recognition. |
| sindney/fury3d |
82 |
|
0 |
0 |
over 7 years ago |
0 |
|
1 |
mit |
C++ |
| A simple but modern graphic engine |
| kvark/claymore |
49 |
|
0 |
0 |
almost 11 years ago |
0 |
|
18 |
apache-2.0 |
Rust |
| Just another tactical RPG in dark fantasy setting |