| karpathy/char-rnn |
11,227 |
|
0 |
0 |
over 2 years ago |
0 |
|
112 |
|
Lua |
| Multi-layer Recurrent Neural Networks (LSTM, GRU, RNN) for character-level language models in Torch |
| chenjd/Render-Crowd-Of-Animated-Characters |
1,017 |
|
0 |
0 |
about 3 years ago |
0 |
|
5 |
mit |
C# |
| Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls. |
| antonmks/nvParse |
515 |
|
0 |
0 |
about 9 years ago |
0 |
|
1 |
apache-2.0 |
Cuda |
| Fast, gpu-based CSV parser |
| joeante/Unity.GPUAnimation |
222 |
|
0 |
0 |
over 5 years ago |
0 |
|
3 |
|
C# |
| Simple but very fast GPU vertex shader based animation system for Unity.Entities |
| zhangzibin/char-rnn-chinese |
190 |
|
0 |
0 |
over 9 years ago |
0 |
|
2 |
|
Lua |
| Multi-layer Recurrent Neural Networks (LSTM, GRU, RNN) for character-level language models in Torch. Based on code of https://github.com/karpathy/char-rnn. Support Chinese and other things. |
| joiharalds/rnnicespellchecker |
38 |
|
0 |
0 |
over 10 years ago |
0 |
|
1 |
|
Lua |
| Context sensitive spell checker for Icelandic based on a recurrent neural network model from karpathy/char-rnn. This repo is no longer in active development but we are still working on this pet project elsewhere. |
| chahuja/lru |
37 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
|
Python |
| Lattice Recurrent Unit: Improving Convergence and Statistical Efficiency for Sequence Modeling |
| BingLiHanShuang/chinese_ocr |
22 |
|
0 |
0 |
over 7 years ago |
0 |
|
1 |
|
Python |
| OCR of Handwritten Chinese character resume |
| kevin-albert/cuda-mergesort |
7 |
|
0 |
0 |
over 11 years ago |
0 |
|
1 |
|
Cuda |
| su8erlemon/passing_mmd_motion_to_gpu |
7 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
|
JavaScript |