| AtsushiSakai/PythonRobotics |
20,900 |
|
0 |
0 |
about 2 years ago |
0 |
|
16 |
other |
Python |
| Python sample codes for robotics algorithms. |
| GeoStat-Framework/PyKrige |
670 |
|
4 |
20 |
over 2 years ago |
26 |
October 16, 2023 |
26 |
bsd-3-clause |
Python |
| Kriging Toolkit for Python |
| Chris3606/GoRogue |
477 |
|
4 |
5 |
over 2 years ago |
134 |
December 06, 2023 |
27 |
mit |
C# |
| .NET Standard roguelike library in C#. Features many algorithms and data structures pertinent to roguelike/2D game developers, specifically designed to be minimally intrusive upon the developer's architecture. |
| vonWolfehaus/von-grid |
349 |
|
0 |
0 |
almost 5 years ago |
0 |
|
4 |
mit |
JavaScript |
| Hexagonal & square tile grid system with three.js |
| anilbas/3DMMasSTN |
194 |
|
0 |
0 |
almost 8 years ago |
0 |
|
5 |
apache-2.0 |
Matlab |
| MatConvNet implementation for incorporating a 3D Morphable Model (3DMM) into a Spatial Transformer Network (STN) |
| kelindar/tile |
130 |
|
2 |
2 |
over 2 years ago |
17 |
August 06, 2025 |
1 |
mit |
Go |
| Tile is a 2D grid engine, built with data and cache friendly ways, includes pathfinding and observers. |
| tutsplus/A-Star-Pathfinding-for-Platformers |
103 |
|
0 |
0 |
over 10 years ago |
0 |
|
0 |
bsd-2-clause |
C# |
| How to Adapt A* Pathfinding to a 2D Grid-Based Platformer |
| Elias-Gu/MPM2D |
82 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C++ |
| 2D Material Point Method |
| becheran/grid |
78 |
|
0 |
13 |
over 2 years ago |
17 |
November 22, 2023 |
5 |
mit |
Rust |
| Two dimensional grid data structure |
| GDQuest/godot-2d-tactical-rpg-movement |
76 |
|
0 |
0 |
almost 3 years ago |
0 |
|
2 |
other |
GDScript |
| Grid-based movement for a Tactical RPG |