| mattatz/unity-teddy |
280 |
|
0 |
0 |
almost 6 years ago |
0 |
|
1 |
mit |
C# |
| Teddy algorithm implementation in Unity. |
| google/zetasketch |
121 |
|
0 |
1 |
almost 4 years ago |
1 |
July 10, 2019 |
5 |
apache-2.0 |
Java |
| A collection of libraries for single-pass, distributed, sublinear-space approximate aggregation and sketching algorithms. Currently: HyperLogLog++; more to come. |
| brianhie/geosketch |
41 |
|
1 |
6 |
over 4 years ago |
6 |
January 26, 2021 |
0 |
mit |
Python |
| Geometry-preserving random sampling |
| hido/frequent-direction |
26 |
|
0 |
0 |
almost 11 years ago |
0 |
|
0 |
bsd-2-clause |
Python |
| Implementation of Frequent-Directions algorithm for efficient matrix sketching [E. Liberty, SIGKDD2013] |
| Zebreu/SketchingAI |
17 |
|
0 |
0 |
almost 11 years ago |
0 |
|
0 |
|
Python |
| Sketching AI, based on a convolutional neural network and genetic algorithm |
| barko/bentov |
15 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
bsd-3-clause |
OCaml |
| OCaml implementation of histogram-approximation algorithm |
| takuti/stream-anomaly-detect |
13 |
|
0 |
0 |
over 9 years ago |
0 |
|
0 |
|
Jupyter Notebook |
| Implementation of algorithms proposed by [Huang and Kasiviswanathan] |
| ct-clmsn/CHIUW2017 |
10 |
|
0 |
0 |
almost 9 years ago |
0 |
|
3 |
|
Chapel |
| sketching algorithms implemented in chapel and python |
| LCAV/sketchrls |
5 |
|
0 |
0 |
about 10 years ago |
0 |
|
1 |
|
Python |
| Sketch RLS is an adaptive filtering algorithm that brings sketching ideas into the classical recursive least squares algorithm. This is the python implementation of the algorithm. |
| tensorsketch/tensorsketch |
5 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
|
Python |