| dfranx/SHADERed |
4,002 |
|
0 |
0 |
over 2 years ago |
0 |
|
95 |
mit |
C++ |
| Lightweight, cross-platform & full-featured shader IDE |
| g3n/engine |
2,527 |
|
0 |
24 |
over 2 years ago |
14 |
April 02, 2022 |
36 |
bsd-2-clause |
Go |
| Go 3D Game Engine (http://g3n.rocks) |
| thi-ng/geom |
926 |
|
49 |
0 |
over 2 years ago |
30 |
October 07, 2019 |
28 |
apache-2.0 |
Clojure |
| 2D/3D geometry toolkit for Clojure/Clojurescript |
| martin-pr/possumwood |
206 |
|
0 |
0 |
over 4 years ago |
0 |
|
2 |
mit |
C++ |
| Possumwood is a graph-based procedural authoring tool, in concept not dissimilar to popular CG packages like Houdini, Blender or Maya. It is intended to serve as a sandbox for computer graphics algorithms and libraries, providing a user-friendly and coding-free UI for libraries that would otherwise be inaccessible for an average user. |
| nvpro-samples/gl_vk_threaded_cadscene |
155 |
|
0 |
0 |
about 2 years ago |
0 |
|
1 |
apache-2.0 |
C++ |
| OpenGL and Vulkan comparison on rendering a CAD scene using various techniques |
| sidch/Thea |
96 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
other |
C++ |
| A toolkit for visual computing with a focus on geometry processing |
| janba/GEL |
83 |
|
0 |
0 |
about 2 years ago |
0 |
|
2 |
|
C |
| A library of geometry processing tools for computer graphics |
| larc/gproshan |
57 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
C++ |
| geometry processing and shape analysis framework |
| Scrawk/Wireframe-Shader |
34 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
ShaderLab |
| A wireframe material in Unity using the geometry shader. |
| udhos/gwob |
30 |
|
1 |
4 |
almost 3 years ago |
1 |
May 28, 2023 |
1 |
mit |
Go |
| gwob - Pure Go Golang parser for Wavefront .OBJ 3D geometry file format |