| Andrewthe13th/Inventory_Kamera |
600 |
|
0 |
0 |
over 2 years ago |
0 |
|
57 |
mit |
C# |
| Scans Genshin Impact characters, artifacts, and weapons from the game window into a JSON file. |
| killkimno/MORT |
339 |
|
0 |
0 |
about 2 years ago |
0 |
|
7 |
mit |
C# |
| MORT 번역기 프로젝트 - Real-time game translator with OCR |
| mathewthe2/Game2Text |
125 |
|
0 |
0 |
over 2 years ago |
0 |
|
31 |
apache-2.0 |
Python |
| Complete toolbox for gamifying language learning |
| firemaples/EverTranslator |
114 |
|
0 |
0 |
about 2 years ago |
0 |
|
60 |
gpl-3.0 |
Kotlin |
| Translate text anytime and everywhere, even you are gaming! |
| steve1316/granblue-automation-pyautogui |
105 |
|
0 |
0 |
over 2 years ago |
0 |
|
13 |
gpl-3.0 |
Python |
| Educational application aimed at automating user-defined workflows for the mobile game, "Granblue Fantasy", using a variety of CV technologies in the backend such as OpenCV, PyAutoGUI and EasyOCR and a frontend coded in Typescript. |
| alpharaoh/AmongUsBot |
75 |
|
0 |
0 |
over 5 years ago |
0 |
|
2 |
|
Python |
| This is an Among Us Discord bot that auto mutes and unmutes players in certain situations, without anyone in the game needing to mute manually. This will make Among Us way more intense and doesn't break the immersion of the game having to mute all the time. |
| steve1316/granblue-automation-android |
47 |
|
0 |
0 |
about 3 years ago |
0 |
|
1 |
gpl-3.0 |
Kotlin |
| Educational application written in Kotlin aimed at automating user-defined workflows for the mobile game, "Granblue Fantasy", using MediaProjection, AccessibilityService, and OpenCV. |
| Lunat1q/ScreenAccess |
42 |
|
0 |
0 |
almost 4 years ago |
0 |
|
1 |
gpl-3.0 |
C# |
| Anti Recoil system with weapon type built-in recognition based on OCR, currently support next games: Apex Legends |
| dchen327/ruzzle-solver |
39 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
|
Python |
| A python script that solves ruzzle boards |
| jpsim/LetterpressPlayer |
37 |
|
0 |
0 |
about 13 years ago |
0 |
|
0 |
|
Objective-C |
| Solves Letterpress games via OCR and colour categorization. Work in progress. |