| dotnetGame/MineCase |
696 |
|
0 |
0 |
over 3 years ago |
0 |
|
34 |
mit |
C# |
| Minecraft server based on Orleans |
| leeveel/GeekServer |
554 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
mit |
C# |
| 基于.Netcore的开发效率高,性能强,跨平台,持久化层透明,支持不停服热更新的游戏服务器。Best for your unity game server! |
| newbe36524/Newbe.Claptrap |
210 |
|
0 |
0 |
about 3 years ago |
9 |
April 21, 2021 |
11 |
mit |
C# |
| This is a frameworks with reactive, event sourcing and Actor pattern as basic theories. On top of this, developers can create "distributed", "scale out", and "easy to test" application more simply. Claptrap and it`s Minions is on the way. |
| richorama/OrleansR-old |
25 |
|
0 |
0 |
over 11 years ago |
0 |
|
2 |
|
JavaScript |
| A SignalR backplane implemented in Orleans |
| JorgeCandeias/OrleansBlazorSample |
8 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
C# |
| ASP.NET Core Blazor + Orleans sample. Includes both client-side and server-side Blazor hosting models. Server-side demonstrates real-time synchronization across browser sessions via Orleans streaming. |