| gonglei007/GameDevMind |
3,724 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
Shell |
| 最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。 |
| wowserhq/wowser |
184 |
|
0 |
3 |
about 5 years ago |
3 |
March 20, 2020 |
52 |
mit |
JavaScript |
| World of Warcraft in the browser using JavaScript and WebGL |
| Endarren/Unity_Resources |
177 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
gpl-3.0 |
|
| A list of resources and tutorials for those doing programming in Unity. |
| AKEric/skinner |
139 |
|
0 |
0 |
almost 3 years ago |
0 |
|
2 |
other |
Python |
| Skin export / import tools for Autodesk Maya |
| PicardParis/cherry-on-py |
53 |
|
0 |
0 |
about 4 years ago |
0 |
|
0 |
apache-2.0 |
Python |
| Cloud computing is a game changer for developers. What can you do in a couple hundred lines of code? |
| bgweber/GameAnalytics |
39 |
|
0 |
0 |
about 8 years ago |
0 |
|
1 |
|
Java |
| A fully-managed pipeline for game analytics |
| awslabs/game-analytics-pipeline |
38 |
|
0 |
0 |
over 2 years ago |
0 |
|
5 |
mit-0 |
JavaScript |
| The Game Analytics Pipeline is a customer deployable reference architecture to help game developers ingest, store, and analyze telemetry data from games and services. |
| bquenin/tuile |
23 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
Go |
| Tuile (French for tile) is a 2D graphics engine inspired from old hardware and based on layers, tiles sets, tile maps and sprites. Its scanline rendering pipeline makes it perfect for raster effects. |
| eficode/pipeline-the-game |
19 |
|
0 |
0 |
about 3 years ago |
0 |
|
17 |
gpl-3.0 |
TypeScript |
| A digital version of: https://www.praqma.com/stories/pipeline-card-game/ |
| marceloboeira/BVGame |
19 |
|
0 |
0 |
about 4 years ago |
0 |
|
2 |
mit |
Elm |
| 💛 an unofficial BVG Stations Game |