| facebookresearch/consistent_depth |
1,352 |
|
0 |
0 |
over 3 years ago |
0 |
|
47 |
mit |
Python |
| We estimate dense, flicker-free, geometrically consistent depth from monocular video, for example hand-held cell phone video. |
| stuffmatic/blam |
620 |
|
0 |
0 |
over 7 years ago |
0 |
|
23 |
gpl-3.0 |
Python |
| 🚨 No longer maintained. Check out fSpy instead 🚨 A camera and projector calibration toolkit for Blender that also does automatic 3D reconstruction of geometry with rectangular faces. |
| erget/StereoVision |
486 |
|
3 |
0 |
almost 5 years ago |
5 |
April 15, 2017 |
11 |
gpl-3.0 |
Python |
| Library and utilities for 3d reconstruction from stereo cameras. |
| alex04072000/SingleHDR |
385 |
|
0 |
0 |
over 4 years ago |
0 |
|
24 |
|
Python |
| [CVPR 2020] Single-Image HDR Reconstruction by Learning to Reverse the Camera Pipeline |
| augcog/OpenARK |
279 |
|
0 |
0 |
almost 3 years ago |
0 |
|
14 |
apache-2.0 |
C++ |
| OpenARK is an open-source wearable augmented reality (AR) system founded at UC Berkeley in 2016. The C++ based software offers innovative core functionalities to power a wide range of off-the-shelf AR components, including see-through glasses, depth cameras, and IMUs. |
| theICTlab/3DUNDERWORLD-SLS-GPU_CPU |
231 |
|
0 |
0 |
about 3 years ago |
0 |
|
16 |
lgpl-3.0 |
C++ |
| A structured light scanner |
| puzzlepaint/surfelmeshing |
228 |
|
0 |
0 |
over 5 years ago |
0 |
|
5 |
bsd-3-clause |
C++ |
| Real-time surfel-based mesh reconstruction from RGB-D video. |
| behindthepixels/EDXRay |
224 |
|
0 |
0 |
over 7 years ago |
0 |
|
9 |
|
C++ |
| A physically based renderer which implements many state of the art techniques in light transport simulation, material modeling, sampling and reconstruction. |
| stuarta0/blender-photogrammetry |
211 |
|
0 |
0 |
about 5 years ago |
0 |
|
7 |
|
Python |
| Blender addon for structure from motion tools to allow dense point cloud reconstruction from Blender's camera tracker |
| lioryariv/idr |
205 |
|
0 |
0 |
almost 5 years ago |
0 |
|
5 |
mit |
Python |