| floooh/sokol |
5,492 |
|
0 |
0 |
about 2 years ago |
3 |
August 29, 2022 |
142 |
zlib |
C |
| minimal cross-platform standalone C headers |
| mosra/magnum |
4,593 |
|
0 |
0 |
about 2 years ago |
0 |
|
86 |
other |
C++ |
| Lightweight and modular C++11 graphics middleware for games and data visualization |
| kripken/BananaBread |
1,276 |
|
0 |
0 |
about 4 years ago |
0 |
|
43 |
|
C++ |
| BananaBread is a C++ 3D game engine that runs on the web using JavaScript+WebGL+HTML |
| donalffons/opencascade.js |
444 |
|
0 |
5 |
over 2 years ago |
127 |
March 23, 2023 |
49 |
lgpl-2.1 |
Python |
| Port of the OpenCascade CAD library to JavaScript and WebAssembly via Emscripten. |
| atteneder/DracoUnity |
211 |
|
0 |
0 |
over 2 years ago |
0 |
|
24 |
apache-2.0 |
C# |
| Draco 3D Data Compression Unity Package |
| Shervanator/Engine |
182 |
|
0 |
0 |
over 7 years ago |
0 |
|
14 |
gpl-3.0 |
C++ |
| A basic cross-platform 3D game engine |
| sessamekesh/wasm-3d-animation-demo |
139 |
|
0 |
0 |
almost 9 years ago |
0 |
|
0 |
mit |
TypeScript |
| Simple demonstration of JavaScript vs. WebAssembly performance using a 3D skeletal animation system. |
| iwatake2222/rotation_master |
137 |
|
0 |
0 |
about 4 years ago |
0 |
|
1 |
apache-2.0 |
C++ |
| Provide conversion between the major representations of 3D rotation and visualize the orientation of a rigid body |
| r-lyeh/FWK |
90 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
unlicense |
C |
| 💎 3D game framework in C. |
| arielm/chronotext-cross |
44 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C++ |
| Cross platform infrastructure for developing 2d and 3d applications with C++ and OpenGL |