| recastnavigation/recastnavigation |
6,017 |
|
0 |
0 |
about 2 years ago |
0 |
|
80 |
zlib |
C++ |
| Industry-standard navigation-mesh toolset for games |
| ikpil/DotRecast |
311 |
|
0 |
5 |
about 2 years ago |
8 |
November 20, 2023 |
3 |
zlib |
C# |
| DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers |
| Sollimann/bonsai |
231 |
|
0 |
0 |
about 2 years ago |
13 |
November 26, 2023 |
2 |
mit |
Rust |
| Rust implementation of behavior trees. |
| steve1316/granblue-automation-pyautogui |
105 |
|
0 |
0 |
over 2 years ago |
0 |
|
13 |
gpl-3.0 |
Python |
| Educational application aimed at automating user-defined workflows for the mobile game, "Granblue Fantasy", using a variety of CV technologies in the backend such as OpenCV, PyAutoGUI and EasyOCR and a frontend coded in Typescript. |
| SnoringCatGames/surfacer |
62 |
|
0 |
0 |
over 3 years ago |
0 |
|
3 |
mit |
GDScript |
| AI and pathfinding for 2D-platformers in Godot. |
| h8man/RedHotSweetPepper |
58 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C# |
| 2D Navigation Click-To-Move Top Down Run and Chase Game "RedHotSweetPeper" |
| DRincs-Productions/NQTR-System |
47 |
|
0 |
0 |
over 1 year ago |
0 |
|
13 |
mit |
Ren'Py |
| A complete system introducing the concepts of location, time and event, producing the framework of a not-quite-point-and-click adventure game. |
| but0n/recastCLI.js |
33 |
|
0 |
0 |
almost 4 years ago |
0 |
|
2 |
mit |
C++ |
| CLI tool & Node.js addon to generate navigation mesh |
| Selinux24/Skirmish |
32 |
|
0 |
0 |
about 2 years ago |
0 |
|
9 |
mit |
C# |
| Game and prototypes with SharpDX and Directx 11 |
| 5argon/Minefield |
29 |
|
0 |
0 |
almost 6 years ago |
0 |
|
1 |
mit |
C# |
| Program a concise navigation play mode test in Unity. |