| AlmasB/FXGL |
3,973 |
|
0 |
4 |
about 2 years ago |
23 |
March 30, 2023 |
133 |
mit |
Kotlin |
| Java / JavaFX / Kotlin Game Library (Engine) |
| hdescottes/GdxGame |
83 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
gpl-3.0 |
Java |
| Turn-based RPG game using Java and libGDX |
| jdiemke/delaunay-triangulator |
82 |
|
0 |
0 |
about 3 years ago |
0 |
|
2 |
mit |
Java |
| A simple and lean Java implementation of an incremental 2D Delaunay triangulation algorithm. |
| Valkryst/VTerminal |
75 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
apache-2.0 |
Java |
| A new Look-and-Feel (LaF) for Java, which allows for a grid-based display of Unicode characters with custom fore/background colors, font sizes, and pseudo-shaders. Originally designed for developing Roguelike/lite games. |
| gtomato/carouselview |
67 |
|
0 |
0 |
over 8 years ago |
0 |
|
9 |
mit |
Java |
| A wonderful library to display 2D fancy carousels for Android. |
| hexabeast/HexBox |
37 |
|
0 |
0 |
over 8 years ago |
0 |
|
0 |
|
Java |
| Java/LibGDX 2D Sandbox Game |
| jonatino/JOGL2D |
25 |
|
0 |
0 |
about 6 years ago |
2 |
January 14, 2020 |
|
apache-2.0 |
Kotlin |
| Zero-overhead 2D rendering library for JOGL using Kotlin |
| DanijelAskov/expectiminimax-backgammon |
17 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
gpl-3.0 |
Java |
| A 2D JavaFX implementation of one of the most popular and old board games. The AI player's moves are calculated using the expectiminimax algorithm. |
| jeremynoesen/Pseudo3D |
10 |
|
0 |
0 |
about 3 years ago |
0 |
|
5 |
lgpl-3.0 |
Java |
| A simple 2.5D game library written using JavaFX |
| stewsters/stewsters-util |
9 |
|
0 |
0 |
almost 5 years ago |
0 |
|
0 |
mit |
Java |
| A set of utilities for roguelikes |