| heroiclabs/nakama-godot |
517 |
|
0 |
0 |
over 2 years ago |
0 |
|
14 |
apache-2.0 |
GDScript |
| Godot client for Nakama server written in GDScript. |
| heroiclabs/nakama-unity |
363 |
|
0 |
0 |
over 2 years ago |
0 |
|
6 |
other |
C# |
| Unity client for Nakama server. |
| itisnajim/SocketIOUnity |
186 |
|
0 |
0 |
almost 3 years ago |
0 |
|
11 |
mit |
C# |
| A Wrapper for socket.io-client-csharp to work with Unity. |
| Mati365/micro-racing |
126 |
|
0 |
0 |
over 3 years ago |
0 |
|
24 |
mit |
JavaScript |
| 🚗 🏎️ 🎮 online 3D multiplayer neural networks based racing game |
| heroiclabs/nakama-dotnet |
99 |
|
0 |
0 |
over 2 years ago |
27 |
November 21, 2023 |
18 |
apache-2.0 |
C# |
| .NET client for Nakama server written in C#. |
| MUN1Z/KingNetwork |
89 |
|
0 |
2 |
almost 4 years ago |
4 |
August 25, 2020 |
|
mit |
C# |
| KingNetwork is an open source library to facilitate the creation and communication of clients and servers via TCP, UDP, WebSocket and RUDP sockets. |
| heroiclabs/nakama-defold |
70 |
|
0 |
0 |
over 2 years ago |
0 |
|
3 |
apache-2.0 |
Lua |
| Defold client for Nakama server. |
| dotnize/chessu |
55 |
|
0 |
0 |
about 2 years ago |
0 |
|
5 |
mit |
TypeScript |
| Online multiplayer chess built with React (Next.js), Express, & socket.io |
| jroblak/MelonJS-Node-Socket.IO-Boilerplate-Example |
26 |
|
0 |
0 |
about 12 years ago |
0 |
|
0 |
|
JavaScript |
| A multiplayer melonJS + node.js + socket.io game |
| JohannesDeml/Unity-Net-Core-Networking-Sockets |
23 |
|
0 |
0 |
about 5 years ago |
0 |
|
1 |
mit |
C# |
| NetCoreServer Client implementation for Unity |