| hughsk/ndarray-continuous |
22 |
|
10 |
6 |
over 12 years ago |
8 |
October 16, 2013 |
0 |
|
JavaScript |
| Create continuous "chunked" grids/volumes with ndarrays. |
| mich101mich/hierarchical_pathfinding |
18 |
|
0 |
0 |
over 2 years ago |
10 |
August 08, 2021 |
0 |
mit |
Rust |
| A Rust crate to find Paths on a Grid using HPA* (Hierarchical Pathfinding A*) and Hierarchical Dijkstra |
| gbl/Grid |
9 |
|
0 |
0 |
almost 5 years ago |
0 |
|
5 |
mit |
Java |
| A minecraft mod that shows a grid on the ground to help with laying out regular patterns |
| wyim-pgl/DCBLAST |
8 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
bsd-2-clause |
Perl |
| Divide and Conquer BLAST: using grid engines to accelerate NCBI-BLAST+ and other sequence analysis tools |
| Ven0maus/FlowVitae |
7 |
|
0 |
0 |
about 2 years ago |
27 |
October 05, 2023 |
0 |
mit |
C# |
| Efficient library for managing 2D static and procedural grids in games. |
| alanpich/grideditor |
7 |
|
0 |
0 |
over 12 years ago |
0 |
|
16 |
|
PHP |
| View and edit multiple resources via a grid interface |