| huwb/jitternator |
53 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
mit |
C++ |
| Lessons learnt from hunting jitter issues |
| montvieux/plark_ai_public |
14 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
apache-2.0 |
Python |
| Montvieux has developed “The hunting of the PLARK” Artificial Intelligence (AI) testbed to support a Hackathon activity at the Alan Turing Institute (ATI). The testbed is very flexible and will support both short term exercises in the Hackathon and provide a basis for more extensive, long-term, and cutting edge research. The test bed can be used as a basis to research the limits of agent generalisation, co-operation, and deception in a defence environment. |
| victorqribeiro/gaia |
9 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
mit |
JavaScript |
| An AI concept that can help the game designer create procedural quests. |
| CodeMOOC/TreasureHuntBot |
9 |
|
0 |
0 |
over 2 years ago |
0 |
|
17 |
mit |
PHP |
| Telegram bot for the “Code Hunting Games” at the Urbino CodeMOOC Summer School. |
| JnxF/hunction |
8 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
|
C# |
| :mushroom: Junction 2018, AR creature hunting game to entertain young supermarket customers |
| zep715/rbylua |
7 |
|
0 |
0 |
about 8 years ago |
0 |
|
2 |
|
Lua |
| Lua scripts for shiny hunting in RBY games |
| 1j01/tiamblia-game |
5 |
|
0 |
0 |
almost 3 years ago |
0 |
|
3 |
|
CoffeeScript |
| 🏹 An exploration adventure game |