| Ciechan/BCMeshTransformView |
1,197 |
|
3 |
0 |
almost 9 years ago |
3 |
March 24, 2015 |
15 |
mit |
Objective-C |
| Mesh transforms for UIView |
| lume/lume |
1,166 |
|
7 |
4 |
over 2 years ago |
134 |
July 29, 2019 |
111 |
mit |
TypeScript |
| Create 3D web applications with HTML. Bring a new depth to your DOM! |
| mmatl/pyrender |
1,043 |
|
12 |
14 |
about 3 years ago |
43 |
February 18, 2021 |
143 |
mit |
Python |
| Easy-to-use glTF 2.0-compliant OpenGL renderer for visualization of 3D scenes. |
| jnsmalm/pixi3d |
695 |
|
0 |
2 |
over 2 years ago |
44 |
May 13, 2023 |
5 |
mit |
TypeScript |
| The 3D renderer for PixiJS. Seamless integration with 2D applications. |
| PacktPublishing/Vulkan-Cookbook |
639 |
|
0 |
0 |
about 3 years ago |
0 |
|
2 |
mit |
C++ |
| Code repository for Vulkan Cookbook by Packt |
| Ayfel/PrefabLightmapping |
561 |
|
0 |
0 |
over 2 years ago |
0 |
|
22 |
|
C# |
| Script for saving lightmapping data to prefabs. Used through the Assets tab in Unity. Place your prefbas in the scene with this script at the root. Set up your lighting and in the editor go to Assets->Bake Prefab Lightmaps. After is processed you can now spawn your prefabs in different scenes and they will use the lightmapping from the original scene. |
| middlefeng/NuoModelViewer |
288 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
bsd-3-clause |
C++ |
| A simple Wavefront OBJ viewer. |
| vilbeyli/VQEngine-Legacy |
265 |
|
0 |
0 |
about 5 years ago |
0 |
|
|
gpl-3.0 |
C++ |
| DirectX 11 Renderer written in C++11 |
| prime31/SpriteLightKit |
180 |
|
0 |
0 |
over 7 years ago |
0 |
|
6 |
|
C# |
| Blended lighting system for Unity that works with standard Sprites |
| googlevr/daydream-renderer-for-unity |
167 |
|
0 |
0 |
over 8 years ago |
0 |
|
3 |
apache-2.0 |
C# |
| Daydream Renderer is a set of scripts and shaders designed to allow for high quality real-time rendering on the Daydream platform targeting 60fps. |