| liuruijin17/LSTR |
481 |
|
0 |
0 |
over 4 years ago |
0 |
|
13 |
bsd-3-clause |
Python |
| This is an official repository of End-to-end Lane Shape Prediction with Transformers. |
| liuheng92/tensorflow_PSENet |
401 |
|
0 |
0 |
about 6 years ago |
0 |
|
8 |
mit |
C++ |
| This is a tensorflow re-implementation of PSENet: Shape Robust Text Detection with Progressive Scale Expansion Network.My blog: |
| GXYM/DRRG |
251 |
|
0 |
0 |
almost 3 years ago |
0 |
|
12 |
mit |
C++ |
| Deep relational reasoning graph network for arbitrary shape text detection; Accepted by CVPR 2020 (Oral). http://arxiv.org/abs/2003.07493 |
| chadmv/cvwrap |
155 |
|
0 |
0 |
over 3 years ago |
0 |
|
8 |
mit |
C++ |
| A Maya wrap deformer that is faster than Maya's wrap deformer, can be rebounded, has a GPU implementation, and supports inverted front of chain blend shapes. |
| lizhaoliu/tensorflow_snippets |
101 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
|
|
| kevinortegren/ClusteredShadingConservative |
89 |
|
0 |
0 |
almost 9 years ago |
0 |
|
1 |
|
C++ |
| DirectX 12 light culling technique featured in GPU Pro 7 |
| IndieVisualLab/UnityGraphicsProgramming2 |
75 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
mit |
C# |
| 書籍「UnityGraphicsProgramming vol.2」のサンプルコードリポジトリ |
| developer0hye/PyTorch-Darknet53 |
75 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
|
Python |
| PyTorch implementation of Darknet53 |
| volition-inc/bc7_gpu |
65 |
|
0 |
0 |
over 13 years ago |
0 |
|
0 |
other |
C++ |
| Compresses a texture using the GPU into the BC7 format using OpenCL or CUDA |
| kalov/ShapePFCN |
60 |
|
0 |
0 |
about 6 years ago |
0 |
|
8 |
gpl-3.0 |
C++ |
| Shape Projective Fully Convolutional Network |