| CasparCG/server |
844 |
|
0 |
0 |
about 2 years ago |
0 |
|
214 |
gpl-3.0 |
C++ |
| CasparCG Server is a Windows and Linux software used to play out professional graphics, audio and video to multiple outputs. It has been in 24/7 broadcast production since 2006. Ready-to-use downloads are available under the Releases tab https://casparcg.com. |
| TuomoKu/SPX-GC |
260 |
|
0 |
0 |
over 2 years ago |
0 |
|
36 |
mit |
JavaScript |
| SPX is a graphics control client for live video productions and live streams using CasparCG, OBS, vMix, or similar software. |
| clementfarabet/gfx.js |
124 |
|
0 |
0 |
over 8 years ago |
0 |
|
24 |
mit |
JavaScript |
| A graphics backend for the browser (with a Torch7 client). |
| imazen/Graphics-vNext |
64 |
|
0 |
0 |
about 9 years ago |
0 |
|
1 |
|
C# |
| The future of server-side graphics in ASP.NET |
| OpenVisualCloud/Cloud-Gaming-Windows-Sample |
44 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
other |
C++ |
| Welcome to github repository for Cloud Gaming For Windows! This sample is intended to support server-client cloud gaming model. It can be used as the foundation for future enhancements, as a reference solution for Intel GPU hardware. Currently running on KBL-G platform. |
| DDHax/sis |
38 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
mit |
Go |
| simple image server |
| Haschtl/RealTimeOpenControl |
18 |
|
1 |
0 |
about 4 years ago |
76 |
January 07, 2020 |
42 |
gpl-3.0 |
Python |
| Measurement and plot software for multi-device measurement and controlling. Fully adjustible with own plugin-interface, TCP-Server and User-Python-scripts to interact with devices and measurements |
| AnotherIndieDevStudio/Coopgamemaking-01 |
8 |
|
0 |
0 |
almost 11 years ago |
0 |
|
1 |
gpl-2.0 |
JavaScript |
| The code for the coopgamemaking |
| cfnptr/garden |
7 |
|
0 |
0 |
over 2 years ago |
0 |
|
19 |
apache-2.0 |
C++ |
| An open source, cross platform game engine written in C++ with Vulkan API rendering backend |
| kdltr/ezd |
5 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
|
Scheme |
| Port / reimplementation of the EZD graphics server by Joel F. Bartlett. |