| robinhood/ticker |
4,176 |
|
47 |
1 |
over 4 years ago |
12 |
November 11, 2021 |
15 |
apache-2.0 |
Java |
| An Android text view with scrolling text change animation |
| chanind/hanzi-writer |
2,574 |
|
5 |
8 |
over 2 years ago |
65 |
September 15, 2023 |
107 |
mit |
TypeScript |
| Chinese character stroke order animations and practice quizzes |
| shshaw/Splitting |
1,471 |
|
13 |
14 |
over 3 years ago |
23 |
October 15, 2018 |
41 |
mit |
JavaScript |
| JavaScript microlibrary to split an element by words, characters, children and more, populated with CSS variables! |
| ines/termynal |
1,096 |
|
0 |
0 |
over 4 years ago |
0 |
|
16 |
mit |
JavaScript |
| ⬛️ Lightweight and modern terminal animations using async/await |
| TimoBolkart/voca |
1,069 |
|
0 |
0 |
about 2 years ago |
0 |
|
35 |
|
Python |
| This codebase demonstrates how to synthesize realistic 3D character animations given an arbitrary speech signal and a static character mesh. |
| Unity-Technologies/Animation-Instancing |
1,060 |
|
0 |
0 |
over 4 years ago |
0 |
|
53 |
other |
C# |
| This technique is designed to instance Characters(SkinnedMeshRender). |
| chenjd/Render-Crowd-Of-Animated-Characters |
1,017 |
|
0 |
0 |
about 3 years ago |
0 |
|
5 |
mit |
C# |
| Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls. |
| YvesCheung/RollingText |
814 |
|
0 |
0 |
over 2 years ago |
2 |
September 05, 2023 |
7 |
apache-2.0 |
Kotlin |
| Android TextView with rolling animation |
| mobius3/tweeny |
667 |
|
0 |
0 |
over 2 years ago |
0 |
|
11 |
mit |
C++ |
| A modern C++ tweening library |
| GDQuest/godot-3d-mannequin |
513 |
|
0 |
0 |
over 4 years ago |
0 |
|
10 |
other |
C# |
| An Open Source 3d character and character controller for the Godot game engine |