| libgdx/gdx-ai |
1,111 |
|
25 |
5 |
over 2 years ago |
10 |
July 26, 2019 |
26 |
apache-2.0 |
Java |
| Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines |
| jsjolund/GdxDemo3D |
155 |
|
0 |
0 |
over 3 years ago |
0 |
|
3 |
apache-2.0 |
Java |
| 3D demo game built with libGDX |
| yichen0831/Pacman_libGdx |
44 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
mit |
Java |
| Pacman game made with libGdx |
| gamepopper/AStarLibGDX |
8 |
|
0 |
0 |
about 12 years ago |
0 |
|
0 |
|
Java |
| A-Star Pathfinding Example done in LibGDX. Pathfinding stuff is in PathFinder and GridNode classes, rendering and input is in GameState class. Made on Sunday 23rd February 2014 as pretty much a challenge to see if I could get one made, not perfect it works. |
| pantinor/warpstone-libgdx-mashup |
6 |
|
0 |
0 |
over 7 years ago |
0 |
|
1 |
|
Java |
| A mashup of the warpstone pathfinding and map generation with the libgdx 3d stuff. |
| Sgawrys/TechRTS |
6 |
|
0 |
0 |
over 11 years ago |
0 |
|
0 |
|
Java |
| An experiment into LibGDX to have some experience with Android game development |
| Oliveshark/Pathworks |
5 |
|
0 |
0 |
over 5 years ago |
0 |
|
8 |
mit |
Java |
| Pathfinding framework and testing tool |