| RayTracing/raytracing.github.io |
7,496 |
|
0 |
0 |
about 2 years ago |
0 |
|
83 |
cc0-1.0 |
HTML |
| Main Web Site (Online Books) |
| ConfettiFX/The-Forge |
5,493 |
|
0 |
0 |
10 months ago |
0 |
|
30 |
apache-2.0 |
C++ |
| The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2 |
| turanszkij/WickedEngine |
5,125 |
|
0 |
0 |
about 2 years ago |
0 |
|
55 |
mit |
C++ |
| 3D engine with modern graphics |
| ssloy/tinyraytracer |
4,594 |
|
0 |
0 |
almost 3 years ago |
0 |
|
14 |
|
C++ |
| A brief computer graphics / rendering course |
| DiligentGraphics/DiligentEngine |
3,182 |
|
0 |
0 |
about 2 years ago |
0 |
|
19 |
apache-2.0 |
Batchfile |
| A modern cross-platform low-level graphics library and rendering framework |
| ProjectPhysX/FluidX3D |
2,918 |
|
0 |
0 |
about 2 years ago |
0 |
|
8 |
other |
C++ |
| The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. |
| kwea123/nerf_pl |
2,291 |
|
0 |
0 |
over 2 years ago |
0 |
|
72 |
mit |
Jupyter Notebook |
| NeRF (Neural Radiance Fields) and NeRF in the Wild using pytorch-lightning |
| NVIDIAGameWorks/Falcor |
2,244 |
|
0 |
0 |
over 2 years ago |
0 |
|
28 |
other |
C++ |
| Real-Time Rendering Framework |
| ssloy/tinykaboom |
2,214 |
|
0 |
0 |
about 3 years ago |
0 |
|
2 |
|
C++ |
| A brief computer graphics / rendering course |
| gkjohnson/three-mesh-bvh |
2,097 |
|
8 |
99 |
about 2 years ago |
55 |
October 08, 2023 |
66 |
mit |
JavaScript |
| A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes. |