| google/filament |
16,722 |
|
2 |
7 |
about 2 years ago |
130 |
November 15, 2023 |
134 |
apache-2.0 |
C++ |
| Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 |
| QianMo/Game-Programmer-Study-Notes |
3,357 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
|
|
| :anchor: 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding. |
| NVlabs/tiny-cuda-nn |
3,090 |
|
0 |
0 |
over 2 years ago |
0 |
|
169 |
other |
C++ |
| Lightning fast C++/CUDA neural network framework |
| NVIDIAGameWorks/Falcor |
2,244 |
|
0 |
0 |
over 2 years ago |
0 |
|
28 |
other |
C++ |
| Real-Time Rendering Framework |
| erichlof/THREE.js-PathTracing-Renderer |
1,759 |
|
0 |
0 |
over 2 years ago |
0 |
|
43 |
cc0-1.0 |
JavaScript |
| Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html |
| MetalPetal/MetalPetal |
1,680 |
|
11 |
0 |
over 2 years ago |
107 |
October 27, 2022 |
19 |
mit |
Objective-C |
| A GPU accelerated image and video processing framework built on Metal. |
| Inochi2D/inochi2d |
1,117 |
|
0 |
2 |
about 2 years ago |
9 |
August 11, 2023 |
10 |
bsd-2-clause |
D |
| Inochi2D reference implementation aimed at rendering 2D puppets that can be animated in real-time (using eg. facial capture). |
| nCine/nCine |
950 |
|
0 |
0 |
about 2 years ago |
0 |
|
2 |
mit |
C++ |
| A cross-platform 2D game engine |
| Illation/ETEngine |
716 |
|
0 |
0 |
over 2 years ago |
0 |
|
7 |
mit |
C++ |
| Realtime 3D Game-Engine with a focus on space sim. Written in C++ 14 |
| jbikker/lighthouse2 |
711 |
|
0 |
0 |
over 3 years ago |
0 |
|
6 |
other |
C++ |
| Lighthouse 2 framework for real-time ray tracing |