| Scrawk/Marching-Cubes |
397 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
mit |
C# |
| Marching cubes in Unity |
| mattatz/unity-triangulation2D |
305 |
|
0 |
0 |
over 9 years ago |
0 |
|
4 |
mit |
C# |
| Ruppert's Delaunay Refinement Algorithm in Unity |
| gaschler/bounding-mesh |
267 |
|
0 |
0 |
over 6 years ago |
0 |
|
6 |
bsd-2-clause |
C++ |
| Implementation of the bounding mesh and bounding convex decomposition algorithms for single-sided mesh approximation |
| tboox/gbox |
263 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
apache-2.0 |
C |
| 🎨 A multi-platform graphic library |
| mapbox/delatin |
260 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
isc |
JavaScript |
| A fast JavaScript terrain mesh generation tool based on Delaunay triangulation |
| Whinarn/MeshDecimator |
242 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C# |
| A mesh decimation library for .NET and Unity. |
| Scrawk/Marching-Cubes-On-The-GPU |
146 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
C# |
| A implementation of the marching cubes algorithm on the GPU in Unity. |
| mikolalysenko/isosurface |
139 |
|
10 |
14 |
almost 12 years ago |
4 |
April 29, 2014 |
1 |
mit |
JavaScript |
| Isosurface polygonizer algorithms |
| hugoscurti/mesh-cutter |
123 |
|
0 |
0 |
about 7 years ago |
0 |
|
3 |
mit |
C# |
| Simple mesh cutting algorithm that works on simple 3d manifold objects with genus 0 |
| mattatz/unity-mesh-smoothing |
119 |
|
0 |
0 |
over 9 years ago |
0 |
|
1 |
mit |
C# |
| Mesh smoothing algorithm for Unity. |