| pmp-library/pmp-library |
1,144 |
|
0 |
0 |
about 2 years ago |
0 |
|
14 |
other |
C++ |
| The Polygon Mesh Processing Library |
| mattdesl/svg-mesh-3d |
907 |
|
17 |
11 |
over 7 years ago |
3 |
June 20, 2016 |
6 |
mit |
JavaScript |
| :rocket: converts a SVG path to a 3D mesh |
| heremaps/tin-terrain |
523 |
|
0 |
0 |
about 3 years ago |
0 |
|
28 |
mit |
C++ |
| A command-line tool for converting heightmaps in GeoTIFF format into tiled optimized meshes. |
| mattatz/unity-triangulation2D |
305 |
|
0 |
0 |
over 9 years ago |
0 |
|
4 |
mit |
C# |
| Ruppert's Delaunay Refinement Algorithm in Unity |
| mapbox/delatin |
260 |
|
0 |
0 |
over 2 years ago |
0 |
|
2 |
isc |
JavaScript |
| A fast JavaScript terrain mesh generation tool based on Delaunay triangulation |
| karimnaaji/3d-quickhull |
240 |
|
0 |
0 |
almost 9 years ago |
0 |
|
2 |
mit |
C++ |
| Header only 3d quickhull in c99 |
| hjwdzh/ManifoldPlus |
225 |
|
0 |
0 |
over 4 years ago |
0 |
|
6 |
|
C++ |
| ManifoldPlus: A Robust and Scalable Watertight Manifold Surface Generation Method for Triangle Soups |
| hjwdzh/Manifold |
178 |
|
0 |
0 |
almost 6 years ago |
0 |
|
1 |
other |
C++ |
| Convert any Triangle Mesh to Watertight Manifold |
| wildmeshing/TriWild |
171 |
|
0 |
0 |
over 3 years ago |
0 |
|
3 |
mpl-2.0 |
C++ |
| TriWild: Robust Triangulation with Curve Constraints |
| ghostwriternr/lowpolify |
170 |
|
0 |
0 |
over 4 years ago |
1 |
September 25, 2021 |
5 |
mit |
Python |
| Create low-poly art from any image :star2::star2: |