| recastnavigation/recastnavigation |
6,017 |
|
0 |
0 |
about 2 years ago |
0 |
|
80 |
zlib |
C++ |
| Industry-standard navigation-mesh toolset for games |
| pmp-library/pmp-library |
1,144 |
|
0 |
0 |
about 2 years ago |
0 |
|
14 |
other |
C++ |
| The Polygon Mesh Processing Library |
| dsoft20/psx_retroshader |
569 |
|
0 |
0 |
almost 9 years ago |
0 |
|
8 |
mit |
GLSL |
| Shader that "emulates" the rendering style of ps1 |
| Forceflow/cuda_voxelizer |
507 |
|
0 |
0 |
over 2 years ago |
0 |
|
8 |
mit |
C++ |
| CUDA Voxelizer to convert polygon meshes into annotated voxel grids |
| mikewesthad/navmesh |
312 |
|
1 |
4 |
over 2 years ago |
10 |
August 04, 2021 |
26 |
mit |
JavaScript |
| A plugin for path-finding in JS using navmeshes, with wrappers for Phaser 3 and Phaser 2 |
| Jay2645/Unreal-Polygonal-Map-Gen |
278 |
|
0 |
0 |
about 4 years ago |
0 |
|
1 |
apache-2.0 |
C++ |
| An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ |
| tboox/gbox |
263 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
apache-2.0 |
C |
| 🎨 A multi-platform graphic library |
| mattools/matGeom |
247 |
|
0 |
0 |
over 2 years ago |
0 |
|
12 |
bsd-2-clause |
MATLAB |
| Matlab geometry toolbox for 2D/3D geometric computing |
| karimnaaji/3d-quickhull |
240 |
|
0 |
0 |
almost 9 years ago |
0 |
|
2 |
mit |
C++ |
| Header only 3d quickhull in c99 |
| ppiastucki/recast4j |
231 |
|
2 |
3 |
about 2 years ago |
27 |
February 18, 2023 |
2 |
zlib |
Java |
| Java Port of Recast & Detour navigation mesh toolset |