| xelatihy/yocto-gl |
2,728 |
|
0 |
0 |
about 2 years ago |
0 |
|
14 |
|
C++ |
| Yocto/GL: Tiny C++ Libraries for Data-Driven Physically-based Graphics |
| LiangliangNan/Easy3D |
1,600 |
|
0 |
0 |
10 months ago |
0 |
|
5 |
gpl-3.0 |
C++ |
| A lightweight, easy-to-use, and efficient library for processing and rendering 3D data (C++ & Python) |
| ranahanocka/MeshCNN |
1,211 |
|
0 |
0 |
about 4 years ago |
0 |
|
76 |
mit |
Python |
| Convolutional Neural Network for 3D meshes in PyTorch |
| TimoBolkart/voca |
1,069 |
|
0 |
0 |
about 2 years ago |
0 |
|
35 |
|
Python |
| This codebase demonstrates how to synthesize realistic 3D character animations given an arbitrary speech signal and a static character mesh. |
| ShichenLiu/SoftRas |
785 |
|
0 |
0 |
over 4 years ago |
0 |
|
35 |
mit |
Python |
| Project page of paper "Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning" |
| mlivesu/cinolib |
781 |
|
0 |
0 |
about 2 years ago |
0 |
|
3 |
mit |
C++ |
| A generic programming header only C++ library for processing polygonal and polyhedral meshes |
| hhoppe/Mesh-processing-library |
611 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
C++ |
| C++ libraries and programs demonstrating mesh processing research published in ACM SIGGRAPH (1992-1998) |
| karimnaaji/voxelizer |
522 |
|
0 |
0 |
over 4 years ago |
0 |
|
3 |
|
C |
| Header only mesh voxelizer in c99 |
| Rubikplayer/flame-fitting |
508 |
|
0 |
0 |
about 3 years ago |
0 |
|
14 |
|
Python |
| Example code for the FLAME 3D head model. The code demonstrates how to sample 3D heads from the model, fit the model to 3D keypoints and 3D scans. |
| TimoBolkart/TF_FLAME |
339 |
|
0 |
0 |
over 3 years ago |
0 |
|
14 |
|
Python |
| Tensorflow framework for the FLAME 3D head model. The code demonstrates how to sample 3D heads from the model, fit the model to 2D or 3D keypoints, and how to generate textured head meshes from Images. |