| sirjuddington/SLADE |
647 |
|
0 |
0 |
about 2 years ago |
0 |
|
307 |
gpl-2.0 |
C++ |
| It's a Doom editor |
| MatthewZMD/.emacs.d |
640 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
gpl-3.0 |
Emacs Lisp |
| M-EMACS, a full-featured GNU Emacs configuration distribution |
| m-x-d/GZDoom-Builder |
49 |
|
0 |
0 |
about 9 years ago |
0 |
|
13 |
|
C# |
| Comprehensive map editor for Doom, Heretic, Hexen and Strife based games mainly geared towards GZDoom source port. Based on Doom Builder 2 by CodeImp (http://www.doombuilder.com/). |
| ioan-chera/eureka-editor |
37 |
|
0 |
0 |
over 2 years ago |
0 |
|
88 |
|
C++ |
| Eureka is a cross-platform map editor for the DOOM engine games. |
| danilevy1212/doom |
17 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
gpl-3.0 |
Emacs Lisp |
| Doom Emacs Configuration |
| jmickle66666666/jzbuilder |
15 |
|
0 |
0 |
over 7 years ago |
0 |
|
15 |
|
TypeScript |
| javascript doom map editor |
| lnicosia/Doom-Nukem |
7 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
|
C |
| Doom Nukem project from 42 |
| OpenMeridian105/GZDoomBuilder_M59 |
6 |
|
0 |
0 |
over 9 years ago |
0 |
|
4 |
|
C# |
| GZDoomBuilder port for editing rooms for the MMORPG Meridian 59. |
| farhaven/yadex |
6 |
|
0 |
0 |
over 9 years ago |
0 |
|
2 |
other |
C++ |
| improved and streamlined version of the YadeX doom map editor |