| Looooong/Unity-SRP-VXGI |
568 |
|
0 |
0 |
over 3 years ago |
0 |
|
10 |
mit |
C# |
| Voxel-based Global Illumination using Unity Scriptable Render Pipeline |
| jpsim/JPSVolumeButtonHandler |
317 |
|
10 |
0 |
almost 3 years ago |
7 |
February 06, 2018 |
21 |
mit |
Objective-C |
| JPSVolumeButtonHandler provides an easy block interface to hardware volume buttons on iOS devices. Perfect for camera apps! |
| jpvanoosten/VolumeTiledForwardShading |
99 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
CMake |
| A demo that I created for my Master thesis that demonstrates a rendering technique called Volume Tiled Forward Shading. This technique is based on Tiled and Clustered Forward Shading (Olsson, 2012) |
| loganwilliams/spacelapser |
19 |
|
0 |
0 |
about 4 years ago |
0 |
|
0 |
mit |
C++ |
| Spacelapser is a tool for exploring videos as three-dimensional volumes. |
| vault12/TrueEntropy |
17 |
|
0 |
0 |
about 5 years ago |
0 |
|
1 |
mit |
Swift |
| High volume thermal entropy generator for iOS |
| AustinDeric/yak |
15 |
|
0 |
0 |
over 7 years ago |
0 |
|
11 |
mit |
C++ |
| yak (yet another kinfu) is a library and ROS wrapper for Truncated Signed Distance Fields (TSDFs). |
| Southparketeer/SLAM-Large-Dense-Scene-Real-Time-3D-Reconstruction |
9 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
mit |
C++ |
| GPU based real-time camera tracking, volumetric fusion and volume rendering system. Addressed updating the map with moving sensor and the static sensors. |
| PhilRW/blackvue-download |
5 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
|
Python |
| Download video files from BlackVue camera |
| RoViL-Team/rxkinfu |
5 |
|
0 |
0 |
almost 7 years ago |
0 |
|
0 |
|
C++ |
| Kinect Fusion for Robotics, Perception, Etc. (RXKinFu) |
| UnidayStudio/UPBGE-UtilsTemplate |
5 |
|
0 |
0 |
over 5 years ago |
0 |
|
1 |
|
Python |
| This Git has various Utils Components Templates to provide some structure for everyone that wants to create amazing games using UPBGE (Blender Game Engine)! :) |