| Forceflow/cuda_voxelizer |
507 |
|
0 |
0 |
over 2 years ago |
0 |
|
8 |
mit |
C++ |
| CUDA Voxelizer to convert polygon meshes into annotated voxel grids |
| ghaerr/agg-2.6 |
237 |
|
0 |
0 |
over 2 years ago |
0 |
|
5 |
|
HTML |
| AGG Anti-Grain Geometry Library |
| quelsolaar/HxA |
225 |
|
0 |
0 |
about 3 years ago |
0 |
|
10 |
mit |
C |
| A open, easy to implement binary file format for 3D assets |
| olson-sean-k/plexus |
136 |
|
2 |
1 |
over 2 years ago |
12 |
March 01, 2019 |
14 |
mit |
Rust |
| Polygonal mesh processing. |
| peterhellberg/gfx |
132 |
|
16 |
26 |
over 2 years ago |
3 |
June 02, 2025 |
1 |
mit |
Go |
| Convenience package for dealing with graphics in my pixel drawing experiments. |
| louisdh/bezierpath-polygons |
132 |
|
0 |
0 |
about 8 years ago |
0 |
|
1 |
mit |
Swift |
| Adds a convenience initalizer to UIBezierPath for generating n-sided regular polygon paths – with rounded corners support – in Swift! |
| lucasrafagnin/android-charts |
69 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
|
|
| 📈📊 A curated list of Android Chart libraries. |
| ckarcz/GraphicsEngine |
62 |
|
0 |
0 |
almost 5 years ago |
0 |
|
1 |
|
C# |
| A windows console 3D graphics engine written in C#. |
| RudeySH/Shapes2D |
29 |
|
0 |
0 |
about 3 years ago |
0 |
|
1 |
mit |
C# |
| Draw 2D geometry in MonoGame/XNA, including primitives such as lines and polygons. |
| spatialillusions/milgraphics |
27 |
|
0 |
0 |
almost 9 years ago |
1 |
August 18, 2023 |
9 |
mit |
JavaScript |
| Military Tactical Graphics |