| diku-dk/futhark |
2,229 |
|
0 |
0 |
about 2 years ago |
0 |
|
63 |
isc |
Haskell |
| :boom::computer::boom: A data-parallel functional programming language |
| DiffSharp/DiffSharp |
526 |
|
15 |
1 |
over 2 years ago |
28 |
August 24, 2019 |
35 |
bsd-2-clause |
F# |
| DiffSharp: Differentiable Functional Programming |
| jerryji1993/DNABERT |
471 |
|
0 |
0 |
over 2 years ago |
0 |
|
60 |
apache-2.0 |
Python |
| DNABERT: pre-trained Bidirectional Encoder Representations from Transformers model for DNA-language in genome |
| lrrrs/nd2d |
323 |
|
0 |
0 |
over 10 years ago |
0 |
|
8 |
|
ActionScript |
| A Flash Molehill (Stage3D) GPU accelerated 2D game engine |
| electronic-structure/SIRIUS |
112 |
|
0 |
0 |
about 2 years ago |
9 |
January 07, 2022 |
22 |
bsd-2-clause |
C++ |
| Domain specific library for electronic structure calculations |
| aardvark-platform/aardvark.rendering |
112 |
|
0 |
37 |
about 2 years ago |
78 |
December 06, 2023 |
20 |
other |
F# |
| Aardvark.Rendering is a high-performance, dependency-aware rendering engine. It is part of the open-source Aardvark Platform for visual computing, real-time graphics, and visualization. |
| lambdacube3d/lambdacube-compiler |
74 |
|
0 |
0 |
about 6 years ago |
0 |
|
8 |
other |
Haskell |
| LambdaCube 3D is a Haskell-like purely functional language for GPU. Try it out: |
| JerryJiaGit/facenet_trt |
69 |
|
0 |
0 |
over 6 years ago |
0 |
|
2 |
mit |
Python |
| NVIDIA TensorRT implementation for facenet with pre-trained Inception-ResNet v1 SavedModel/Ckpt and MTCNN Networks |
| lambdacube3d/lambdacube-quake3 |
65 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
bsd-3-clause |
Haskell |
| Quake 3 map viewer in Haskell using LambdaCube 3D |
| adorad/adorad |
56 |
|
0 |
0 |
about 4 years ago |
0 |
|
3 |
mit |
C |
| Fast, Expressive, & High-Performance Programming Language for those who dare |