| Jay2645/Unreal-Polygonal-Map-Gen |
278 |
|
0 |
0 |
about 4 years ago |
0 |
|
1 |
apache-2.0 |
C++ |
| An Unreal Engine 4 implementation of the Polygonal Map Generator for generating islands found at http://www-cs-students.stanford.edu/~amitp/game-programming/polygon-map-generation/ |
| kotalco/kotal |
189 |
|
0 |
2 |
about 2 years ago |
4 |
August 28, 2023 |
11 |
apache-2.0 |
Go |
| Blockchain Kubernetes Operator |
| TaipanRex/pyvisgraph |
136 |
|
0 |
0 |
about 6 years ago |
12 |
June 03, 2018 |
25 |
mit |
Python |
| Given a list of simple obstacle polygons, build the visibility graph and find the shortest path between two points |
| olson-sean-k/plexus |
136 |
|
2 |
1 |
over 2 years ago |
12 |
March 01, 2019 |
14 |
mit |
Rust |
| Polygonal mesh processing. |
| Walt2016/h5draw |
73 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
|
JavaScript |
| 几何画图(h5) |
| ilyanikolaevsky/navmesh |
48 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
bsd-3-clause |
C++ |
| A small and fast C++ library for building shortest paths in 2D space with convex polygonal obstacles |
| psyeugenic/eplot |
39 |
|
0 |
0 |
about 9 years ago |
0 |
|
0 |
|
Erlang |
| A plot engine written in erlang. |
| rowanwins/visibility-graph |
39 |
|
0 |
0 |
over 3 years ago |
0 |
|
3 |
mit |
JavaScript |
| Visibility graph implementation to support shortest path calculations such as dijkstra or a-star |
| nuudles/NavigationMeshGraph |
16 |
|
0 |
0 |
over 10 years ago |
3 |
August 28, 2015 |
0 |
mit |
Swift |
| A GameplayKit pathfinding graph for navigation meshes |
| manubb/graph-draw |
16 |
|
0 |
0 |
over 2 years ago |
0 |
|
5 |
mit |
JavaScript |
| Fast and accurate tessellation of planar graphs with convex polygons |