| ValveSoftware/GameNetworkingSockets |
7,632 |
|
0 |
1 |
about 2 years ago |
8 |
November 06, 2022 |
52 |
bsd-3-clause |
C++ |
| Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption. |
| mas-bandwidth/netcode |
2,332 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
bsd-3-clause |
C |
| A protocol for secure client/server connections over UDP |
| RiptideNetworking/Riptide |
1,274 |
|
0 |
0 |
2 months ago |
4 |
December 10, 2023 |
3 |
mit |
C# |
| Lightweight C# networking solution for multiplayer games. |
| TimonPost/laminar |
755 |
|
48 |
6 |
over 2 years ago |
11 |
May 06, 2021 |
35 |
other |
Rust |
| A simple semi-reliable UDP protocol for multiplayer games |
| nxrighthere/ENet-CSharp |
599 |
|
1 |
1 |
about 4 years ago |
33 |
March 26, 2022 |
0 |
mit |
C |
| Reliable UDP networking library |
| mas-bandwidth/reliable |
557 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
bsd-3-clause |
C |
| A packet acknowledgement system for UDP |
| zpl-c/enet |
470 |
|
4 |
3 |
almost 3 years ago |
22 |
July 30, 2022 |
7 |
mit |
C |
| ⚡️ ENet reliable UDP networking library |
| nathhB/nbnet |
348 |
|
0 |
0 |
over 2 years ago |
0 |
|
4 |
zlib |
C |
| single header C(99) library to implement client-server network code for games |
| nxrighthere/ValveSockets-CSharp |
321 |
|
0 |
0 |
about 4 years ago |
2 |
January 01, 1900 |
2 |
mit |
C# |
| Managed C# abstraction of GameNetworkingSockets library by Valve Software |
| RevenantX/LiteEntitySystem |
146 |
|
0 |
0 |
about 2 years ago |
2 |
November 19, 2024 |
2 |
apache-2.0 |
C# |
| Pure C# HighLevel API for multiplayer games |