| CosmicMind/Graph |
830 |
|
0 |
5 |
over 6 years ago |
59 |
April 12, 2016 |
4 |
mit |
Swift |
| Graph is a semantic database that is used to create data-driven applications. |
| materialsvirtuallab/megnet |
444 |
|
0 |
0 |
almost 3 years ago |
0 |
|
21 |
bsd-3-clause |
Jupyter Notebook |
| Graph Networks as a Universal Machine Learning Framework for Molecules and Crystals |
| CosmicMind/Samples |
367 |
|
0 |
0 |
over 6 years ago |
0 |
|
4 |
bsd-3-clause |
Swift |
| Sample projects using Material, Graph, and Algorithm. |
| joerg84/Graph_Powered_ML_Workshop |
86 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
|
Jupyter Notebook |
| Material and Notebooks for the Graph Powered ML Workshop. |
| Tony-Y/cgnn |
75 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
apache-2.0 |
Python |
| Crystal Graph Neural Networks |
| huzongxiang/MatDGL |
63 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
bsd-2-clause |
Python |
| MatDGL is a neural network package that allows researchers to train custom models for crystal modeling tasks. It aims to accelerate the research and application of material science. |
| materialsintelligence/propnet |
44 |
|
0 |
0 |
about 5 years ago |
1 |
September 25, 2019 |
62 |
other |
HTML |
| A knowledge graph for Materials Science. |
| androdlang/PBRComposer |
43 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
mit |
JavaScript |
| Tool (node based) for design and visualzation of PBR-Material (BABYLON.JS) |
| LadTy/ParallaxGlitter |
29 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
|
ShaderLab |
| Simple parallax shader in an example Unity project |
| gleblebedev/Urho3DMaterialGraphEditor |
22 |
|
0 |
0 |
almost 4 years ago |
0 |
|
1 |
mit |
C# |
| Material Graph Editor for Urho3D engine |