| keijiro/Smrvfx |
859 |
|
0 |
2 |
over 3 years ago |
8 |
December 08, 2020 |
0 |
unlicense |
|
| Skinned mesh sampling with VFX Graph |
| fluviofx/fluviofx |
611 |
|
0 |
0 |
almost 4 years ago |
0 |
|
9 |
other |
C# |
| Fluid dynamics for Unity's VFX graph |
| keijiro/HdrpVatExample |
501 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
unlicense |
HLSL |
| VAT (Vertex Animation Texture) with Unity Shader Graph and Visual Effect Graph |
| keijiro/Rsvfx |
463 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
other |
C# |
| An example that shows how to connect RealSense depth camera to Unity VFX Graph |
| keijiro/LaspVfx |
366 |
|
0 |
2 |
over 4 years ago |
3 |
August 18, 2021 |
0 |
unlicense |
C# |
| Audio reactive Unity VFX with LASP |
| keijiro/Akvfx |
364 |
|
0 |
2 |
about 5 years ago |
5 |
November 20, 2020 |
6 |
other |
C# |
| Azure Kinect plugin for Unity VFX Graph |
| keijiro/GeoVfx |
349 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
|
C# |
| Examples of geographical data visualization with Unity VFX Graph |
| aman-tiwari/MeshToSDF |
276 |
|
0 |
0 |
over 5 years ago |
0 |
|
2 |
mit |
C# |
| Convert a mesh to an SDF for the Visual Effect Graph (Unity) in realtime |
| dilmerv/UnityVFXMillionsOfParticles |
253 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
mit |
Mathematica |
| Various effects generated with Visual Effect Graph and all include more than 1 million of particles |
| PaulSchweizer/flowpipe |
192 |
|
0 |
1 |
over 2 years ago |
19 |
December 20, 2023 |
14 |
mit |
Python |
| Very simple flow-based programming framework. |