| EmbarkStudios/texture-synthesis |
1,672 |
|
1 |
1 |
about 3 years ago |
15 |
February 07, 2022 |
11 |
apache-2.0 |
Rust |
| 🎨 Example-based texture synthesis written in Rust 🦀 |
| IceCreamYou/THREE.Terrain |
509 |
|
5 |
5 |
almost 4 years ago |
6 |
July 06, 2021 |
3 |
mit |
JavaScript |
| A procedural terrain generation engine for use with the Three.js 3D graphics library for the web. |
| mikera/clisk |
260 |
|
0 |
0 |
over 8 years ago |
0 |
|
5 |
|
Clojure |
| The Clojure Image Synthesis Kit |
| christopher-beckham/gan-heightmaps |
36 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
|
Jupyter Notebook |
| Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent advances in deep generative modelling with openly available satellite imagery from NASA. |
| JustGamingLTD/Thalatta |
30 |
|
0 |
0 |
almost 6 years ago |
0 |
|
0 |
other |
C# |
| An open source terrain generation suite. |
| jchibane/if-net_texture |
27 |
|
0 |
0 |
almost 5 years ago |
0 |
|
1 |
|
Python |
| Implicit Feature Network (IF-Net) for Texture Completion - Codebase. |
| coryleach/UnityProcgen |
27 |
|
0 |
0 |
about 3 years ago |
0 |
|
0 |
mit |
C# |
| Library of procedural generation code for use in Unity |
| mil-tokyo/FTGAN |
27 |
|
0 |
0 |
almost 8 years ago |
0 |
|
1 |
|
Python |
| Hierarchical Video Generation from Orthogonal Information: Optical Flow and Texture (AAAI-18) |
| drParadox312/Unity-TerrainPainter |
21 |
|
0 |
0 |
about 7 years ago |
0 |
|
0 |
other |
C# |
| compute shader, tiled terrain, splatmap generation, v2018.3b09 |
| Zizaco/yesmansky |
18 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
|
TypeScript |
| A procedural planet generation tech demo |