| tboox/gbox |
263 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
apache-2.0 |
C |
| 🎨 A multi-platform graphic library |
| anaseto/gruid |
79 |
|
0 |
7 |
over 2 years ago |
38 |
October 23, 2022 |
2 |
isc |
Go |
| Cross-platform grid-based UI and game framework. |
| pineapplemachine/mach.d |
27 |
|
0 |
0 |
over 6 years ago |
0 |
|
12 |
other |
D |
| Library for the D programming language. |
| mkristofik/libsdl-demos |
12 |
|
0 |
0 |
over 12 years ago |
0 |
|
0 |
gpl-2.0 |
C++ |
| Charting my progress as I learn to use LibSDL. |
| Andres6936/Doryen |
10 |
|
0 |
0 |
over 4 years ago |
0 |
|
8 |
other |
C++ |
| Doryen based in Libtcod 1.5.1 - Refactoring struct and clear code, deleted the old C code and added new features and algorithms. The objective is a small 2D rendering engine (based in grid or tiles). It is written in an effort to create an engine being as lightweight and conceptually clean as possible. |
| zakirullin/world-renderer |
8 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
|
C |
| Minecraft-like OpenGL world renderer based on diamond-square algorithm |
| rprata/ffmean-shift |
8 |
|
0 |
0 |
about 9 years ago |
0 |
|
0 |
mit |
C++ |
| Real Time Tracking based in Mean Shift framework using LIBAV and SDL libraries (Without using OpenCV Library). |
| mdubus/filler |
8 |
|
0 |
0 |
about 7 years ago |
0 |
|
1 |
|
C |
| Create to best Algorithm, and then fight ! |
| joshb/linedrawing |
7 |
|
0 |
0 |
over 7 years ago |
0 |
|
0 |
|
C++ |
| A graphics demo written in C++ that demonstrates a simple line drawing algorithm. |
| abarriel/Gomoku |
5 |
|
0 |
0 |
almost 8 years ago |
0 |
|
0 |
|
C++ |
| 🏆 Make an AI capable of beating human players at Gomoku |