| rreusser/glsl-solid-wireframe |
102 |
|
1 |
6 |
about 9 years ago |
2 |
January 06, 2017 |
2 |
|
GLSL |
| draw wireframes or grids on a solid mesh using a fragment shader |
| miguel12345/UnityWireframeRenderer |
88 |
|
0 |
0 |
over 7 years ago |
0 |
|
2 |
mit |
C# |
| Get a beautiful cross-platform wireframe renderer for your meshes with one click |
| pmndrs/cannon-es-debugger |
54 |
|
0 |
0 |
about 4 years ago |
0 |
|
3 |
mit |
HTML |
| Wireframe debugger for use with cannon-es https://github.com/react-spring/cannon-es |
| createthis/mesh_maker_vr |
45 |
|
0 |
0 |
over 8 years ago |
0 |
|
1 |
mit |
C# |
| Mesh Maker VR |
| Scrawk/Wireframe-Shader |
34 |
|
0 |
0 |
about 5 years ago |
0 |
|
0 |
mit |
ShaderLab |
| A wireframe material in Unity using the geometry shader. |
| davestasiuk/Exoskeleton2 |
23 |
|
0 |
0 |
almost 12 years ago |
0 |
|
0 |
lgpl-3.0 |
C# |
| chigirits/MeshHoleShrinker |
16 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
mit |
C# |
| メッシュに開いた穴を縮めるためのシェイプキーを追加し、新しいメッシュとして保存するUnityエディタ拡張です。Boothでも配布中👇 |
| benmadany/PaintSpace |
15 |
|
0 |
0 |
almost 10 years ago |
0 |
|
0 |
mit |
C++ |
| 3D + VR Painting application built using Unreal Engine 4. |
| hjwdzh/VectorGraphRenderer |
11 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C++ |
| A renderer that takes a triangle mesh, a camera pose and produce a SVG image or visible part of the mesh. |
| mwganson/MeshRemodel |
10 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
lgpl-2.1 |
Python |
| Addon Workbench for FreeCAD, used to aid in manually remodeling mesh objects. |