| ashleve/ActiveRagdoll |
145 |
|
0 |
0 |
about 3 years ago |
0 |
|
5 |
mit |
C# |
| From-scratch implementation of physically simulated character animation with proportional-integral-derivative controllers (PID) |
| FreeFlyFall/RigidBodyController |
50 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
mit |
GDScript |
| Physics based first person character controller in Godot |
| ssell/UnityDotsCharacterController |
40 |
|
0 |
0 |
over 4 years ago |
0 |
|
1 |
mit |
C# |
| Basic Character Controller Using ECS and Unity.Physics Packages |
| IronWarrior/2DCharacterControllerTutorial |
38 |
|
0 |
0 |
over 6 years ago |
0 |
|
0 |
unlicense |
C# |
| Source code for 2D Character Controller tutorial for Unity. |
| superdump/minkraft |
29 |
|
0 |
0 |
over 4 years ago |
0 |
|
0 |
mit |
Rust |
| minkraft |
| pheonise/Basic-Character-Controller |
29 |
|
0 |
0 |
almost 7 years ago |
0 |
|
1 |
mit |
C# |
| Basic first-person character controller + interaction system |
| jarllarsson/promenade |
21 |
|
0 |
0 |
about 11 years ago |
0 |
|
4 |
other |
C++ |
| Code repository for Master's Thesis: "Performance of Physics-Driven Procedural Animation of Character Locomotion For Bipedal and Quadrupedal Gait" |
| h2ogit/UE4-MultiCollisionMovement |
18 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C++ |
| Complex shape collision character movement |
| jeremynoesen/Pseudo3D |
10 |
|
0 |
0 |
about 3 years ago |
0 |
|
5 |
lgpl-3.0 |
Java |
| A simple 2.5D game library written using JavaFX |
| nickidebruyn/Galago2D |
10 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
bsd-3-clause |
Java |
| Galago2D is a collection of classes that can be used to develop a 2D game in jMonkeyEngine3.3 |