| SanderMertens/flecs |
5,189 |
|
0 |
4 |
about 2 years ago |
5 |
November 15, 2023 |
32 |
mit |
C |
| A fast entity component system (ECS) for C & C++ |
| genaray/Arch |
577 |
|
0 |
3 |
about 2 years ago |
55 |
November 20, 2023 |
28 |
apache-2.0 |
C# |
| A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading. |
| richardlord/Ash |
435 |
|
0 |
0 |
almost 9 years ago |
0 |
|
6 |
other |
ActionScript |
| An Actionscript 3 entity system framework for game development |
| JuDelCo/Entitas-Cpp |
282 |
|
0 |
0 |
almost 3 years ago |
0 |
|
1 |
mit |
C++ |
| Entitas++ is a fast Entity Component System (ECS) C++11 port of Entitas C# |
| genaray/Arch.Extended |
112 |
|
0 |
13 |
over 2 years ago |
11 |
November 20, 2023 |
16 |
apache-2.0 |
C# |
| Extensions for Arch with some useful features like Systems, Source Generator and Utils. |
| richardbiely/gaia-ecs |
31 |
|
0 |
0 |
about 2 years ago |
0 |
|
11 |
mit |
C++ |
| A simple and powerful entity component system (ECS) written in C++17 |
| icek/ash |
20 |
|
1 |
6 |
over 2 years ago |
7 |
April 24, 2020 |
0 |
mit |
TypeScript |
| A Typescript port of Ash Framework - https://github.com/richardlord/Ash - an Actionscript 3 entity framework for game development |
| SgtCoDFish/AshleyCPP |
14 |
|
0 |
0 |
over 7 years ago |
0 |
|
6 |
other |
C++ |
| A C++ clone of Ashley, a Java entity framework. |
| bnoazx005/TinyECS |
12 |
|
0 |
0 |
over 5 years ago |
0 |
|
5 |
apache-2.0 |
C# |
| Tiny ECS is an easy to use Entity-Component-System framework that's designed specially for Unity3D. |
| AndreasHefti/flyko-lib |
11 |
|
0 |
0 |
almost 3 years ago |
0 |
|
6 |
apache-2.0 |
Kotlin |
| FlyKo (Firefly for Kotlin) is a Kotlin multiplatform 2d Game high-level API and engine |