| CyberAgentGameEntertainment/NovaShader |
943 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
C# |
| Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity. |
| doodlewind/beam |
478 |
|
0 |
4 |
over 3 years ago |
17 |
November 02, 2022 |
3 |
|
JavaScript |
| ✨ Expressive WebGL |
| MauriceGit/Partikel_accelleration_on_GPU |
227 |
|
0 |
0 |
about 10 years ago |
0 |
|
1 |
isc |
C |
| Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware. |
| MassiveHeights/Black |
199 |
|
3 |
3 |
over 2 years ago |
11 |
February 01, 2022 |
5 |
other |
JavaScript |
| World's fastest HTML5 2D game engine 🛸 |
| beinteractive/LWRPShaders |
123 |
|
0 |
0 |
almost 6 years ago |
0 |
|
2 |
|
ShaderLab |
| A collection of high customizable unlit shaders for Lightweight Render Pipeline |
| taichi-dev/taichi_three |
117 |
|
0 |
0 |
almost 5 years ago |
9 |
October 27, 2020 |
21 |
mit |
Python |
| A soft renderer based on Taichi (work in progress) |
| GameTechDev/stardust_vulkan |
110 |
|
0 |
0 |
over 3 years ago |
0 |
|
1 |
apache-2.0 |
C |
| The Stardust sample application uses the Vulkan graphics API to efficiently render a cloud of animated particles. |
| nepluno/apic2d |
100 |
|
0 |
0 |
over 2 years ago |
0 |
|
0 |
apache-2.0 |
C++ |
| Affine Particle-in-Cell Water Simulation in 2D |
| JavaSaBr/jmonkeybuilder |
58 |
|
0 |
0 |
over 7 years ago |
0 |
|
4 |
apache-2.0 |
Java |
| jMonkeyBuilder |
| victoriacity/taichimd |
50 |
|
0 |
0 |
almost 4 years ago |
0 |
|
0 |
gpl-3.0 |
Python |
| Interactive, GPU-accelerated Molecular Dynamics using the Taichi programming language |