| mob-sakai/ParticleEffectForUGUI |
5,509 |
|
0 |
0 |
4 months ago |
0 |
|
12 |
mit |
C# |
| Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas. |
| michidk/Unity-Script-Collection |
5,117 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
gpl-3.0 |
|
| A maintained collection of useful & free unity scripts / library's / plugins and extensions |
| CyberAgentGameEntertainment/NovaShader |
943 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
C# |
| Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity. |
| keijiro/KvantSpray |
921 |
|
0 |
0 |
about 9 years ago |
0 |
|
1 |
|
C# |
| Object instancing/particle animation system for Unity |
| cinight/MinimalCompute |
869 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
|
C# |
| mattatz/unity-voxel |
665 |
|
0 |
0 |
over 7 years ago |
0 |
|
4 |
mit |
C# |
| Mesh voxelization for Unity. |
| cinight/CustomSRP |
478 |
|
0 |
0 |
almost 3 years ago |
0 |
|
2 |
|
C# |
| Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed. |
| Scrawk/PBD-Fluid-in-Unity |
415 |
|
0 |
0 |
about 4 years ago |
0 |
|
1 |
mit |
C# |
| A PBD fluid in unity running on the GPU |
| ColinLeung-NiloCat/UnityURP-BillboardLensFlareShader |
333 |
|
0 |
0 |
about 3 years ago |
0 |
|
2 |
mit |
ShaderLab |
| (1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP! |
| MirzaBeig/GPU-Fog-Particles |
332 |
|
0 |
0 |
almost 3 years ago |
0 |
|
0 |
unlicense |
GLSL |
| Textureless fog particles using a highly customizable shader to attenuate noise values. |