| killop/anything_about_game |
2,534 |
|
0 |
0 |
about 2 years ago |
0 |
|
0 |
apache-2.0 |
|
| A wonderful list of Game Development resources. |
| homuler/MediaPipeUnityPlugin |
1,499 |
|
0 |
0 |
about 2 years ago |
0 |
|
44 |
mit |
C# |
| Unity plugin to run MediaPipe |
| chenjd/Render-Crowd-Of-Animated-Characters |
1,017 |
|
0 |
0 |
about 3 years ago |
0 |
|
5 |
mit |
C# |
| Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls. |
| Pjbomb2/TrueTrace-Unity-Pathtracer |
969 |
|
0 |
0 |
3 months ago |
0 |
|
0 |
mit |
C# |
| A High Performance Compute Shader Based Mesh Pathtracer in Unity3d without RT Cores |
| aras-p/ToyPathTracer |
940 |
|
0 |
0 |
over 3 years ago |
0 |
|
0 |
unlicense |
C++ |
| Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity) |
| keijiro/StableFluids |
894 |
|
0 |
0 |
almost 3 years ago |
0 |
|
2 |
|
C# |
| A straightforward GPU implementation of Jos Stam's "Stable Fluids" on Unity. |
| cinight/MinimalCompute |
869 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
|
C# |
| mattatz/unity-voxel |
665 |
|
0 |
0 |
over 7 years ago |
0 |
|
4 |
mit |
C# |
| Mesh voxelization for Unity. |
| ColinLeung-NiloCat/UnityURP-MobileScreenSpacePlanarReflection |
653 |
|
0 |
0 |
over 3 years ago |
0 |
|
3 |
mit |
C# |
| Reusable RendererFeature of MobileScreenSpacePlanarReflection |
| njbrown/texturelab |
613 |
|
0 |
0 |
about 3 years ago |
0 |
|
40 |
other |
TypeScript |
| Free, Cross-Platform, GPU-Accelerated Procedural Texture Generator |