| michidk/Unity-Script-Collection |
5,117 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
gpl-3.0 |
|
| A maintained collection of useful & free unity scripts / library's / plugins and extensions |
| vaneenige/phenomenon |
1,385 |
|
3 |
7 |
over 6 years ago |
13 |
September 19, 2019 |
0 |
mit |
TypeScript |
| ⚡️ A fast 2kB low-level WebGL API. |
| anvaka/fieldplay |
1,155 |
|
0 |
0 |
about 2 years ago |
0 |
|
20 |
mit |
JavaScript |
| A vector field explorer |
| amandaghassaei/gpu-io |
1,128 |
|
0 |
2 |
over 2 years ago |
16 |
November 04, 2023 |
4 |
mit |
TypeScript |
| A GPU-accelerated computing library for running physics simulations and other GPGPU computations in a web browser. |
| CyberAgentGameEntertainment/NovaShader |
943 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
C# |
| Multi-functional shader for the Particle System that supports Universal Render Pipeline (URP) of Unity. |
| cinight/MinimalCompute |
869 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
|
C# |
| Domenicobrz/Blurry |
653 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
mit |
JavaScript |
| Simulating depth of field with particles on a shader |
| skylicht-lab/skylicht-engine |
539 |
|
0 |
0 |
about 2 years ago |
0 |
|
28 |
mit |
C++ |
| Skylicht Engine is C++ Game Engine based on Irrlicht 3D. And my goal is to create a high-performance and lightweight Game Framework that can seamlessly function on both web and mobile platforms. This framework will be available to everyone for free. |
| cinight/CustomSRP |
478 |
|
0 |
0 |
almost 3 years ago |
0 |
|
2 |
|
C# |
| Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed. |
| doodlewind/beam |
478 |
|
0 |
4 |
over 3 years ago |
17 |
November 02, 2022 |
3 |
|
JavaScript |
| ✨ Expressive WebGL |