| IC3Net/IC3Net |
174 |
|
0 |
0 |
over 3 years ago |
0 |
|
9 |
mit |
Python |
| Code for ICLR 2019 paper: Learning when to Communicate at Scale in Multiagent Cooperative and Competitive Tasks |
| saizhang0218/VBC |
30 |
|
0 |
0 |
about 4 years ago |
0 |
|
7 |
apache-2.0 |
Python |
| pytorch implementation of "Efficient Communication in Multi-Agent Reinforcement Learning via Variance Based Control" |
| wing3s/pysc2-rl-mini |
16 |
|
0 |
0 |
almost 8 years ago |
0 |
|
1 |
apache-2.0 |
Python |
| StarCraft II Reinforcement Learning with Pytorch - Mini Games |
| mzho7212/LICA |
11 |
|
0 |
0 |
over 5 years ago |
0 |
|
0 |
mit |
Python |
| [NeurIPS 2020] PyTorch implementation of "Learning Implicit Credit Assignment for Cooperative Muti-Agent Reinforcement Learning" |
| spacebeam/research |
11 |
|
0 |
0 |
over 2 years ago |
0 |
|
14 |
apache-2.0 |
HTML |
| Distributed Artificial Intelligence |
| chaovven/SMIX |
10 |
|
0 |
0 |
over 6 years ago |
0 |
|
4 |
apache-2.0 |
Python |
| Code for "SMIX(λ): Enhancing Centralized Value Functions for Cooperative Multi-Agent Reinforcement Learning" AAAI 2020 |
| batuhan-ince/RL_pysc2 |
8 |
|
0 |
0 |
over 5 years ago |
0 |
|
2 |
|
Python |
| DRL algorithms for Starcraft II |
| dai-dao/StarCraftBot |
7 |
|
0 |
0 |
about 8 years ago |
0 |
|
0 |
|
Python |
| A Reinforcement Learning to play StarCraft, written in PyTorch. Currently in research. |