| patriciogonzalezvivo/glslEditor |
1,866 |
|
0 |
2 |
over 3 years ago |
20 |
November 23, 2022 |
29 |
mit |
JavaScript |
| Simple WebGL Fragment Shader Editor |
| TrenchBroom/TrenchBroom |
1,618 |
|
0 |
0 |
about 2 years ago |
0 |
|
388 |
gpl-3.0 |
C++ |
| Cross-Platform Level Editor |
| substance/texture |
935 |
|
3 |
3 |
about 6 years ago |
67 |
October 10, 2019 |
280 |
mit |
JavaScript |
| A visual editor for research. |
| Siccity/GLTFUtility |
713 |
|
0 |
0 |
over 3 years ago |
0 |
|
102 |
mit |
C# |
| Simple GLTF importer for Unity |
| sirjuddington/SLADE |
647 |
|
0 |
0 |
about 2 years ago |
0 |
|
307 |
gpl-2.0 |
C++ |
| It's a Doom editor |
| spite/ShaderEditorExtension |
507 |
|
0 |
0 |
almost 9 years ago |
0 |
|
10 |
mit |
JavaScript |
| Google Chrome DevTools extension to live edit WebGL GLSL shaders |
| Alchemist0823/three.quarks |
366 |
|
0 |
8 |
over 2 years ago |
58 |
October 26, 2023 |
7 |
mit |
TypeScript |
| Three.quarks is a general purpose particle system / VFX engine for three.js |
| markusmoenig/ShaderMania |
265 |
|
0 |
0 |
over 2 years ago |
0 |
|
1 |
mit |
Swift |
| A Metal fragment shader editor for macOS and iOS |
| awkwardpolygons/cartographer |
250 |
|
0 |
0 |
almost 5 years ago |
0 |
|
1 |
apache-2.0 |
GDScript |
| A GPU powered Terrain editor and renderer for Godot Engine |
| jarikomppa/proctree |
153 |
|
0 |
0 |
over 10 years ago |
0 |
|
2 |
|
C |
| Procedural tree mesh generator (and editor) |