| cleardusk/3DDFA_V2 |
2,554 |
|
0 |
0 |
almost 3 years ago |
0 |
|
90 |
mit |
Python |
| The official PyTorch implementation of Towards Fast, Accurate and Stable 3D Dense Face Alignment, ECCV 2020. |
| google/swiftshader |
1,946 |
|
0 |
0 |
over 2 years ago |
0 |
|
4 |
apache-2.0 |
C++ |
| SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics. |
| skywind3000/RenderHelp |
1,222 |
|
0 |
0 |
about 2 years ago |
0 |
|
4 |
mit |
C++ |
| :zap: 可编程渲染管线实现,帮助初学者学习渲染 |
| tum-vision/fastfusion |
427 |
|
0 |
0 |
almost 10 years ago |
0 |
|
23 |
gpl-2.0 |
C++ |
| Volumetric 3D Mapping in Real-Time on a CPU |
| MIT-SPARK/Kimera-Semantics |
358 |
|
0 |
0 |
about 5 years ago |
0 |
|
11 |
bsd-2-clause |
C++ |
| Real-Time 3D Semantic Reconstruction from 2D data |
| AlexanderVeselov/RayTracing |
260 |
|
0 |
0 |
over 2 years ago |
0 |
|
5 |
mit |
C++ |
| Realtime GPU Path tracer based on OpenCL and OpenGL |
| zesterer/euc |
251 |
|
3 |
3 |
over 2 years ago |
10 |
March 09, 2021 |
8 |
apache-2.0 |
Rust |
| A software rendering crate that lets you write shaders with Rust |
| sdlwlxf1/tinyEngine |
171 |
|
0 |
0 |
over 6 years ago |
0 |
|
1 |
|
C |
| my first cpu render engine. the main purpos is learning. |
| Trylz/NebulaRender |
121 |
|
0 |
0 |
about 6 years ago |
0 |
|
0 |
mit |
C++ |
| A powerful physically based renderer with a fully featured editor. |
| weexteam/analyzer-of-android-for-Apache-Weex |
110 |
|
0 |
0 |
over 7 years ago |
0 |
|
2 |
apache-2.0 |
Java |